As ever in Risk, though, even the best-laid plans can falter at the mercy of the dice. But with several key parts of each map to aim for, there's always an alternative strategy available. Rather than simply tart up the existing gameplay with a few lazy gimmicks, EA has adopted the goal-based rules introduced in 2008, where the aim is to achieve specific objectives (such as controlling all the radar installations at once) rather than engage in a pure land-grab exercise.Ĭapturing enemy capitals, for example, grants you more units to deploy on the next turn, while securing control of a dam allows you to flood enemy territory. The only problem is that playing a decent game of Risk can take absolutely hours, which is where Risk: Factions comes in. Playable offline or online, it ticks all the boxes you could wish for. Fortunately, it was worth the wait for this slick, streamlined version of the classic board game.īut before the board game purists have a coronary, we should point out that Electronic Arts has been thoroughly respectful of the source material, presenting Risk in both old and new flavours.įor fans of classic Risk, nothing's changed from the board game, with the ability to play the same turn-based game of world domination that we all know and love. Yeah, we're a bit late to the party with this one, but only because the game steadfastly refused to work on our 360. Xbox Live Arcade / 1200 Microsoft Points (£10.20).
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